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whenever i try to start the game it makes a file called preloader_20251020_111007_168.log that says 

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void System.Reflection.Module.GetPEKind(System.Reflection.PortableExecutableKinds&,System.Reflection.ImageFileMachine&) at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in :0    at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)   at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0     --- End of inner exception stack trace ---   at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0    at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0    at Doorstop.Entrypoint.Start () [0x0008b] in :0

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Sorry for the late response! I’ll check this out later today and see if I can get this error to occur.

Does the game run at all, or does it just crash with BepInEx and this plugin installed?

I just now got to looking to this, and I'm unable to reproduce this error even with a fresh install of the game and mod.

One thing it may be is that you need a .NET runtime, most likely .NET Standard 2.1. Here's a link to its download page. Let me know if this helps!

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Hey I tried modding OFF using the SFX - Minimal Version and it looks like it crashes, probably because of the recent updates. Are you able to fix this?

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Hello! Yeah, sorry about that; the game's 1.0.0.4 patch broke the DLL and SFX changes, so we needed to update some stuff. We just now put out the new version, which is a total remake of the mod as a BepInEx plugin. We're hoping it allows for more customization and control while also making it less likely for updates to break it.

Let me know if you have any issues with this updated version!

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Thank you for this!

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Is there a way I can use the Minimal version but also replace the battle sounds?

The minimal version is pretty much the full version, just without battle sounds (which make up the majority of SFX in the game) and UI sounds. The only other difference (which I did forget to mention on the page) is that the full version also replaces the chest opening sound with silence, as this is how it was in the original.

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To be honest I only want to replace the battle sounds. Do you know which specific file that is so I can keep that one and delete the rest?

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Would it be possible to add an option to pick and choose which songs are changed? I honestly like some of the new songs, and I think it'd be a fun experience to mix-and-match!

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As of right now, we don't really have a good way of doing this. The asset bundle file containing the music is made using a package for Unity called Addressables, which does some unique stuff compared to Unity's default bundle-building tools. It'd definitely be ideal to give people the option to choose which tracks they want in the game, but we'd need to make something that could do it just like how Addressables does, otherwise people would experience crashes or hangs frequently.

When we're finished with the upcoming SFX update, maybe I'll start putting together a tutorial on how to use Unity to build a working asset bundle to replace OFF's music.

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This would be a great solution! I personally want to hear the battle themes and a few other select tracks from the remaster when I play, so if ya'll make a video or even text tutorial I (and many others I bet) would GREATLY appreciate it.

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Ah, I was thinking they're must've been some kind of limitation. That's a bummer, but it makes sense. Thank you for the explanation! And also thank you for the wonderful mod!

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Hey, just to let you know. I previously made a steam guide of your mod when I first saw it on reddit. Now it is updated with due credit on it!

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Thank you so much!! We really appreciate it!

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rulesofxem nuked their mod, I fear you should consider doing a sound effect patch in replacement

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Xem and I are actually working together on an update to bring SFX to this version! Stay tuned, we hope to have news soon!

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this is great!! i love the remake to death and its ost is stellar but alias coldwood's soundtrack i will always consider an integral part of the game so this mod is perfect!! no bugs i've noticed whatsoever

I totally agree!! And thank you, I'm glad you're enjoying the mod! If you do run into any issues, feel free to let me know!

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Not all music replaces for some reason

That’s strange, which songs aren’t being replaced?

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It's specific to the higher quality versions. I had a save file at zone 2's residential area. Silencio wasn't there, Desperately Safe wasn't there, but Unreasonable Behavior was. I then switched to the 2008 version, and it seems to work alright.

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Ah, I see it! Somehow the files got mismatched on my end. I just put out an update that fixes both tracks in the HQ version.

Thanks again for letting me know!

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You're welcome & thanks for making the mod, man :)

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cheers! it was fun being a part of this, thanks for doing all this for us!

You're welcome! And thank you for helping test everything out!!